Hair and fur has been dramatically improved in the release. As part of this work, the data exchange between Modo and Mari now features UDIM import as well as other improvements for working more efficiently with UDIM tiles. Modo 801 also includes a fully integrated color management pipeline, built on the industry-standard OpenColorIO library, ensuring color consistency across all applications in the Collectives. New Collectives workflows have been introduced bringing more advanced relighting capabilities in Nuke with the addition of Diffuse Coefficient Outputs. ![]() Have been updated to add the new Wrap, Lattice and Bezier Deformers. Meanwhile, Nodal Shading lets artists create more complex shaders and materials. Other additions include enhanced snapping that adds precision and intelligence to the modeling process and allows users to create complex sets of snapping conditions. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints. Updates in 801 to Modo’s dynamics and particles system make even the most ambitious ideas possible. The character animation improvements in Modo 801 not only provide greater control when loading and editing an animation, but also provide a framework for users to animate believable characters – a framework that has existed in 2D animation for many years.
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